New Marvel is a Marvel Universe RPG that centers particularly around the stories of the X-Men and the Brotherhood of Mutants. Enroll as your own Superbeing/Mutant in this parallel Earth of the Marvel Universe!
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 Patriot (W.I.P)

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War never changes...
War never changes...

Posts : 3
Points : 2
Join date : 2010-08-03
Age : 29

Patriot (W.I.P) Empty
PostSubject: Patriot (W.I.P)   Patriot (W.I.P) I_icon_minitimeSat Sep 18, 2010 1:44 pm

Personal Information

December 15, 1917

Serpentarius (Ophiuchus)

Johnathan (John) Everett Greene

John tends to act like an indestructable hardass and enjoys the glory of battle. John hates taking orders from people and he most espacially dislikes people telling him how to do his job. John is very distrustful this is due to his personal code that, Your greatest comrade is your enemy and your greatest enemy is your comrade. John is also very distrustful to the Government because of the illegal experiments they conducted on him in the past often always being on the opposing side of any conflict that involves the government. John is also presumed to be very determined to get whatever assignment he was given done. There is an intellectual side to John however, his knowledge of weapons, demolitions, tracking, the medical field, and egineering have always benefitted him in the most impossible scenarios, this along with his experience in reconaissance and infiltration/espionage. Although Patriot does not seem to care much about the people he hides the fact that he does and usually questions his contracts if innocents are involved and if so he rejects the contract believing that innocents don't need to pay for the crimes of the wicked.

John has a great liking towards money, cigarettes, cigars, and all forms alchohol. John also likes the smell of conflict and the glory of battle whenever it comes to him. John also likes all types of weaponry and enjoys the thrill of combat.

John has a strong disliking towards cowards, people who slaughter women and children, the government, and people without honor.

Physical Information


293 (Actual Age)
37 (Appearance)

183 cm

89 kg

Hair Color

Eye Color

General Appearance

Patriot's Appearance During the Year 1954
Patriot (W.I.P) Patrio10

Patriot's Appearance During the Year 2210 (Modern Appearance)
Patriot (W.I.P) Patrio11


Greene does not have a side job apart from being a metahuman, he simply serves as a mercenary fulfilling any contracts that he see's fit in return for large sums of cash enjoying every moment of glory during the contract.

Patriot is unaffiliated to the parties and works as a mercenary.

Level 4 Mutant

Mutant Information


Mutant Superpower(s)

Super-Soldier Genome Transplant- When the Vietnam War had finally come to an end Patriot was unwillingly taken by the Government and was forced to partake in a confidential metahuman project called Project Super-Soldier led by a scientist named Professor Eisenwald that came from the future using a space-time device. Project Super-Soldier was an experiment where an alien Genome known as Psion was implanted in a human being to fuse with the the two's DNA and create a Super Soldier that was capable of Superhuman attributes. Professor Eisenwald chose Patriot because of his almost reputation in the United States Military as one of the greatest soldiers that ever lived. The Genome also gave Patriot Heat Vison and Super Vision. Super Vision allows Patriot the abilities to to use Electro-magnetic Spectrum Vision, Telescopic Vision, Microscopic Vision, and X-Ray Vision.

Solar Energy Absorbing Power Suit- After 250 Years Patriot woke up in the year 2210 in a laboratory where he was updated on what happened and given an indestructable power suit that absorbed the sun's solar energy to power many of Patriot's superhuman abilities, he mastered the suit in just four months and accomplished much. The Power Suit also gave Patriot the ability to fly and shoot lasers from the palm of the suits hands.

Superhuman Power Grid

Refer to the following link:

5 (Normal)

4 (Normal)
6 (With Power Suit)

3 (Normal)
5 (While on the Ground) (With Powersuit)
6 (While Flying) (With Power Suit)

4 (Normal)
7 (With Power Suit)

Energy Projection
1 (Normal)
6 (With Power Suit)

Fighting Ability
6 (Normal)


NOTE: The unatural abilities granted to Patriot by his Super-Soldier Genome Transplant and Solar Energy Absorbing Power Suit makes him an extremely formidable combatant and makes his abilities more generalized.

Master Martial Artist: Having trained since the ripe age of fifteen, Patriot has mastered multiple martial arts including American-style boxing, Okinawa-te, jujitsu, aikido, judo, and various others which he has either portrayed skill or knowledge in (two of them being pressure point fighting in which he rendered a guard unconscious using a nerve pinch and taijiquan) and combines these disciplines with his acrobatic talents to create his own unique hand-to-hand style of combat. He engages in a daily regimen of rigorous exercise (including aerobics, weight lifting, gymnastics, simulated combat, and even blind fighting) to keep himself in peak condition, and has often defeated opponents whose size, strength, or other powers greatly exceeded his own. Patriot is one of the finest human combatants Earth had ever known.

Master Tactician and Strategist: Patriot is an accomplished strategist. He has been widely considered one of, if not the greatest tacticians on the planet both on and off the battlefield. He is able to formulate battle strategies and his brilliant tactical sense allows him to just as quickly alter any strategy of plan to fit the need of the situation change. When a man known as Captain Henry from World War II described Patriot as a leader he simply stated "You’re just the best there is".

Master Acrobat: John's years of training have made him an expert in the field of acrobatics and gymnastics as well as a stunning aerialist.

Indomitable Will: John is a very strong willed person second to none. He was able to suppress all forms of temptation including physical, mental, and sexual. During an alien encounter in the year 2210 John accepted his own mortality, and refused to rob any sentient creature of its freedom. He was capable of resisting all forms of mind control; even the strongest willed individuals had no chance of enslaving him.

Expert Marksman: Patriot can throw most if not all projectile weaponry with great aim and was well versed in the use of firearms though he preferred not to use them.

Weapons Proficiency: In desperate times or situations where he and his comrades were outnumbered, he would wield additional weapons to ensure victory. He had used staffs, bludgeons, and was adept with swords and over hundreds of different types of firearms. He likely received training with different kinds of weapons during his wartime for undercover infiltration missions this helped expand his variety.

Expert Pilot: Patriot is a phenomenal pilot and was also versed in many if not all Military equipment/vehicles.


Primary Weapon
Solar Powered Laser Palms and a Solar Powered Laser Rifle.

Secondary Weapon
Plasma Gernades (15), Frag Gernades (15), Stun Gernades (15), Flash Gernades (15), Smoke Gernades (10) M16 Assault Rifle, RPG-7 Rocket Launcher (Guided Missle), Combat Knife, and Springfield Operator (Pistol). The power suit grants him the ability to carry an excessive amount of equipment without counsequences, Patriot has a weapon storage in his residence so their will be different weapons in the future that he is bound to use.

Portable Tracking Device and Portable Communication Device. (as of right now.)

Solar Energy Absorbing Power Suit (Read Powers for more details).

Biography & RP-Sample


John Everett Greene was born in Bethel, Alaska on his father's farm in December of 1917. Though John's family owned a farm they were still very poor and could not afford much espacially since WWI was taking place at the time and the economy was at an all time low., they had taught John that in life their is all work and no play a quote from his parents in which he still follows today. As a young boy John was very curious and loved exploring around his farm, he most espacially enjoyed wandering the large forest that was just outside his fathers farm, while in the forest he would often collect logs for his father and mother. When John was sent to elementary school he became very quiet and tried to avoid socializing with his peers he would keep up this quiet attitiude throughout his Middle School and High School years.

When John turned sixteen he became the farms new tenet as his father fell ill to a disease. John struggled greatly keeping the farm for him and his mother while working three jobs and eventualy decided to get involved in the smuggling of Moonshine. During his time as a smuggler John would travel great lengths to deliver moonshine to his buyers. It was only a year later and he was arrested for smuggling moonshine after a deal went bad in Louisiana and drafted to the united states prison. John was sentenced to fourty years in prison without parole. During Johns months in prison he focused on two things getting fit and staying alive, he was hit really hard when his mother died while he was in prison he hadn't spoken to her since his arrest months ago.

RP-Sample: (The RP-sample should be at least 3-5 sentences.)

"Your greatest comrade is your enemy. Your greatest enemy is your comrade".

- Patriot

"Innocents do not need to pay for the crimes of the wicked".

- Patriot
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