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 Overlord, Founder of the Brotherhood of Mutants and King of Terra Hereditas

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Overlord
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Posts : 83
Points : 24
Join date : 2010-07-29
Age : 25
Location : Terra Hereditas!!

Character sheet
Alias: Overlord
Affiliation: Brotherhood of Mutants, Terra Hereditas
Classification: Level 5 Mutant

PostSubject: Overlord, Founder of the Brotherhood of Mutants and King of Terra Hereditas   Fri Aug 27, 2010 9:25 pm

Personal Information

Birthdate: September 9th

Birthsign: Virgo

Name: Maarten Fastello Wolff

Personality: Overlord is a very charismatic figure in Mutant society, and a very mighty figure in the media. Due to his extensive knowledge of his Mutant powers, he has become somewhat of a top priority to avoid by the United States Armed Forces. Wherever the Overlord roams he is often a very observant and charming character, keeping a keen eye on his surroundings, and the words spoken/actions done, while still remaining sociable and interested. The Overlord is very deceiving to his opposition, and his way to win a war is through deception. He is also very confident in his own abilities, which can make him seem quite arrogant among other things. Overlord is also very well-spoken, and can work out his own politics. Due to his charisma he can often lead a large group of followers in his own direction, making him a master manipulator capable of altering someone's perception of the world they live in, and the goals they want met. Those who do not serve the Overlord often question his motives making him somewhat of an enigmatic figure as well. Overlord can be very merciful or ruthless, his main goal is to put Mutants in their place - which is above the average human-being, and cares for his subjects greatly to the point of willful diplomacy and alliances with the X-Men or rarely the government. Overlord has a sense of honor, and a lot of pride, which is a strength as much as it is a weakness, he often always keeps his word.

Likes: Mutant-supremacy, Learning, Teaching, A worthy opponent, The Mutants that serve/share his cause, and Idealism.

Dislikes: Humanity, Chaos, Desperation, and Politics.

Physical Information

Gender: Male

Age: 80, appears as of he is in his mid 30's. He's been able to operate the functionality of his own body, keeping it healthy, and at a youthful pace - working somewhat like a type of immortality, and he's been using this form of prolongation as a means to be falsely immortal since his early 30's.

Height: 6'2

Weight: 190lbs

Hair Color: Silver

Eye Color: Grey

General Appearance:

Outside of Armor:
Spoiler:
 

Inside of Armor (usual):
Spoiler:
 

Status

Occupation: Ruler of Terra Hereditas

Affiliation: Founder of the Brotherhood of Mutants

Class: Level 5 Mutant

Mutant Information

Alias: Overlord, Master of Motion, Lord Kinetico, Red King - Primarily, Overlord.

Superhuman Power Grid

Refer to the following link: http://newmarvel.forumotion.com/guide-f4/power-ratings-t30.htm#119

Intelligence: 5, Overlord has shown capable of creating robots, weapons/gadgets, defense systems and even civilizations with their own culture and advances.

Strength: 5-7 Overlord can channel his motional powers through himself in order to enhance his strength.

Speed: 7, Overlord can literally teleport through manipulating his own position.

Durability: 4-6 Overlord can channel his motional powers through himself, in order to enhance his physical defense.

Energy Projection: 6, Overlord is capable of using multiple forms of energy, and in various forms.

Fighting Ability: 4, Overlord is an experienced fighter, though, he lacks mastery over his fighting ability.

Mutant Superpower(s)

Motional Manipulation: Enables Overlord to alter his motion, or the motion of another physical force, and/or in reference to a physical force. The Manipulation of motion is extensive enough to apply velocity, acceleration, displacement and time. Motion enables Overlord to alter the location/position of a physical force, while the velocity aspect of motion alters the rate of change of a physical force; this includes acceleration, speed and displacement.

Kinetikinesis: Overlord has control of kinetic energy at a molecular level. He can turn an object's potential energy into kinetic energy, making it explosive. He does not need to make physical contact to do so, nor does he have a block to prevent him from using this on a living being. He can cause another being to be unable to move or unable to stop if in motion. He is able to cause or simulate various energies by manipulating the kinetic energy present, such as infrared and microwaves by increasing molecular agitation or cold by reducing it.

Telepathy: Overlord is able to read minds and project his own thoughts into the minds of others within a radius of 250 miles (on Earth). With extreme effort he can greatly extend that radius. When synced with Cerebro, he can connect to every mind on a planet. Whether or not this also relates to all sentient lifeforms or specifically with Humans and Mutants is not known.

Astral Projection: Overlord has the ability to Astral Travel and communicate with others astrally through his own will, or through contact with the thoughts and memories of others. In the astral realm, he can use his powers to create "ectoplasmic" objects.

Abilities

Members can start with a set amount of Abilities per Superpower depending on their Level as a Mutant, and as long as it makes sense. Make sure to follow the template below, do not generalize your abilities too much, or they will not be approved:

Power: Motional Manipulation
Level: 8-10
Type: Offensive, Supplementary
Name: Organic Acceleration
Description: Overlord is able to tap into a target's own internal organs; using this he can manipulate the interior of their body like a puppet, a torture device, or means to kill. For any average human-being, tapping into their bodies, and manipulating their insides is somewhat of an easy task. For lower-leveled mutants organic acceleration is an easier task, however, for mid-high leveled mutants it either relies on the Overlord's power to break his target's will, or literal physical contact. So long as there is physical contact, he can directly influence internal organs, which includes systems of organs.
Perquisites: --
Drawbacks/Limitations: There must be physical contact on another member for 100% efficiency; from a medium-long range distance it relies on the other members will to survive, which is different in every Mutant depending on their views/mood toward life. This can be used on NPC's with ease. If Overlord successfully takes control of another Mutant, he can totally manipulate them for 3 of their posts in a thread, afterwards he cannot take control of their minds a second time in a thread.

Power: Motional Manipulation
Level: 7
Type: Supplementary
Name: Hyper Locomotion
Description: By simply tapping into a targets own motion, Overlord can keep the target in a more active state of motion, such as continuously walking/running/flying non-stop until the effect wears off, rendering the target unable to control his own movements for a temporary amount of time. The target will ignore physical objects and keep moving.
Perquisites: --
Drawbacks/Limitations: This Hyper Locomotion effect lasts for 8 of the target's posts.

Power: Motional Manipulation
Level: 9
Type: Supplementary, Defensive
Name: Cell Regeneration/Tissue Repair
Description: By accelerating the cells in his body simply by channeling fast-motion throughout it, the Overlord's cells will regenerate phenomenally, and in very short periods of times; also, if tissue needs repairing Overlord can channel fast-motion throughout his body to get it done a lot faster, allowing him to easily repair broken bones, damaged muscles...etc If the motion within his body is channeled constantly it will literally increase Overlord's durability to Superhuman levels.
Perquisites: --
Drawbacks/Limitations: The hardening effect of this ability lasts for 10 of the Overlord's posts.

Power: Motional Manipulation
Level: 8.5
Type: Illusionary
Name: Inertia Exertion
Description: Inertia Exertion has a sensory affect, which renders the target seemingly immobile while all of his/her surroundings are seemingly moving at a fast rate. In other words, what they see visibly doesn't appear to be standing still or in a particular motion, instead it's in a constant state of movement that continues to accelerate deluding the target from focusing on the Overlord, or his surroundings.
Perquisites: --
Drawbacks/Limitations: This illusion lasts for 4 of the targets posts.

Power: Motional Manipulation
Level: 7.5
Type: Supplementary
Name: Motional Sensory
Description: Due to his mastery of motion, Overlord is capable of identifying someone specifically by the motion of their own hearts. Also, this allows him to sense even the slightest movements around Overlord, so, he knows whether or not someone is there - though, teleporters often make this a difficult task for him. Even at someone's fastest state, he can still sense their movements, though, the faster they are... The more difficult it is for him to counter their own physical prowess/actions.
Perquisites: --
Drawbacks/Limitations: --

Power: Kinetikinesis
Level: 4-10
Type: Offensive
Name: Kinetite
Description: Kinetite is a condensed form of kinetic energy, that is constantly moving at a fast rate that Overlord can increase, or decrease depending on the power level desired. By condensing enough kinetic energy, he can shoot large amounts of Kinetite into solid objects, and depending on its power, has the capacity to totally destroy skyscrapers, and lengthy portions of a metropolis, since the large amount of kinetic energy explodes when in contact with potential energy. A medium-leveled Kinetite (when fired) can destroy a tank in one shot. By centering kinetite in a particular part of his body (often his fists, and feet) he can augment his physical strength, and bring extra amounts of pain to his targets, easily being able to shatter bones on a normal human-being.
Perquisites: --
Drawbacks/Limitations: If using Kinetite at its maximum level, Overlord cannot use Kinetite for the rest of the thread.

Power: Kinetikinesis
Level: 7-9
Type: Defensive
Name: Kinetic Field Manipulation
Description: Overlord can project kinetic energy extensively; one of his most prominent forms of kinetic energy is using it as a force field around him. Overlord can alter the amount of kinetic energy projected, making his force field a lot more efficient. When he projects kinetic energy continuously around himself, anything that hits the barrier will explode on impact, being potential/kinetic energy; using the Kinetic Field Manipulation renders projectiles totally useless against Overlord, but, it does require his focus to maintain, and the longer he maintains a kinetic field, the faster he will be fatigued.
Perquisites: --
Drawbacks/Limitations: --

Power: Telepathy
Level: 7-9
Type: Offensive, Supplementary
Name: Mind Blast
Description: Using his telepathic powers, the Overlord can overload someone's mind with telepathic thoughts. This overload of thoughts has the potential to drive someone insane, or lose touch with their own 5 senses for a period of time. It can easily be used to distract the target giving enough time for Overlord to find an opening, and take advantage of it. Against normal human-beings, Mind Blast can easily cause minor to severe brain damage.
Perquisites: --
Drawbacks/Limitations: --

Arsenal

Primary Weapon: --

Secondary Weapon: --

Gadgets: --

Armor

Overlord's Helmet: Overlord's helmet is built to shield his mind from psychic probes and manipulation.

Overlord's Armor: The costume that Overlord wears is actually a type of armor that he has created. The costume is actually an amalgam of various lightweight, but highly durable, metallic alloys that further protects him from many forms of physical injury.

Weaknesses

Despite Overlord's immense power, he certainly does have his weakness. Overlord's ability to wield his superhuman powers effectively is dependent upon his physical condition. When severely injured, his body is unable to withstand the strain of manipulating great amounts of energy. When his powers are not at their peak, he also appears to have greater difficulty controlling forces other than motion. Overlord also is limited by the fact that he needs food, water and oxygen in order to survive. He is also susceptible to physical and mental fatigue that can ultimately affect his ability to adequately use his powers which is why he is always so calm in battle, because if he isn't it would only help weaken him.

Biography & RP-Sample

Biography

Young and Helpless

Spoiler:
 


Meeting Cabal Lorenis

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Mutant War

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The Brotherhood of Mutants, and the X-Men

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The Monarch of Mutantkind

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Death of Professor Lorenis

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RP-Sample: --

_________________
Are you a god-fearing man, Senator? That is such a strange phrase. I've always thought of god as a teacher - a bringer of light, wisdom, and understanding. You see, I think what you really fear is me. Me and my kind: the Brotherhood of Mutants.

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Overlord, Founder of the Brotherhood of Mutants and King of Terra Hereditas
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